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Back to focusing on my and I wrote up the revamped social conflict rules I've been bouncing around my head, this morning. I like them. A lot. This has previously been the one, jarring mechanic that didn't "fit" with the rest of the system properly. Now it's:

- Consistent with other mechanics e.g. actual combat/conflict rules.
- Fast and fluid (one opposed roll + modifiers).
- Still flexible (can handle everything from persuading a police officer, to starting a riot).

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