Back to focusing on my and I wrote up the revamped social conflict rules I've been bouncing around my head, this morning. I like them. A lot. This has previously been the one, jarring mechanic that didn't "fit" with the rest of the system properly. Now it's:

- Consistent with other mechanics e.g. actual combat/conflict rules.
- Fast and fluid (one opposed roll + modifiers).
- Still flexible (can handle everything from persuading a police officer, to starting a riot).

Sign in to participate in the conversation
Mental Health dot Social

A safe, social, virtual space for anyone interested in mental health and its issues. Whether you're a service user, someone with lived or living experience or a mental health professional, feel free to join, hang out and chat about anything.

Non-judgemental, open-minded and with a zero-tolerance policy on abusive behaviour, harassment and discrimination.

If you are experiencing a suicidal crisis, please call one of the numbers below and talk to someone - they will be able to help.